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Capabilities/Infrastructure

Concurrency Primitives

Async locks, counting semaphores, object pools with idle timeout, parallel iteration helpers (par_map / promise-pool / parallel-each), abortable signals with race + timeout, graceful-shutdown orchestrators, panic-free channel utilities, run-once + singleton decorators. The toolkit underneath any service that does more than one thing at a time without corrupting shared state.

0 projects and 45 packages carry this capability.

Projects

    Packages (45)

    Concurrency Primitives — Codex